Streaming is a technology that allows to listen and/or view multimedia content as it is being transmitted over the Internet without having to to download the entire file.
The data is discarded after being displayed not consuming space on user's computers. Moreover, it offers the user control over the media while being consumed, such as forward and backward, and other possibilities.
The Live Multimedia Transmission is useful during events, conferences, classes, etc., With the objective to reach extra public that could remotely assist the transmission of the live event, independent of location, for example, from other cities, states or countries, provided that each person has a connection to the Internet.
This method provides unidirectional communication media, suitable for situations where the public can intervene during the event through a moderator. For example, through e-mail or chat the audience can send questions and receive answers.
You can also host online audio content and/or pre-recorded videos, and make them available on demand. Similar to a library of audio and/or videos online, allowing users an individualized experience, where they can decide on the time and order they want to watch.